Reel Breakdown
Project 1: BoosterCaster Guitar
Model to match real-life boostercaster guitar. All aspects made by me, including modeling, texturing, lighting, rendering, and compositing.
Programs used: Maya, substance painter, Arnold, Nuke.

Project 2: Sky house
Concept based on Art by Hamish Frater. All aspects made by me, including modeling, texturing, lighting, rendering, and compositing.
Programs used: Maya, substance painter, Arnold, Nuke.

Project 3: Chainsaw
BaseD on various product models by Stihl. All aspects made by me, Including Modeling, Texturing, Lighting, and Rendering.
Programs Used: Maya, Substance Painter, Arnold.

Project 4: Tank Dispenser
Concept art by Sheng Lam for Star Citizen. All aspects made by me, Including Modeling, Texturing, Lighting, and Rendering.
Programs used: Maya, Substance Painter, Unreal Engine 5.

Project 5: Ale Barrel
based on a set of concepts from God of War Ragnarök by Ryan Phair. All aspects made by me, Including Modeling, Texturing, Lighting, and Rendering.
Programs used: Maya, Zbrush, Substance Painter, Unreal Engine 5.

Project 6: Tickets Please!
Original Concept. All aspects made by me, including modeling, texturing, lighting, rendering, and compositing.
Programs used: Maya, substance painter, Arnold, Nuke.
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