Ambient Occlusion
Ambient Occlusion
Wireframe
Wireframe
RAW Render
RAW Render
Final Render
Final Render
For this project, I wanted to Model to reference the boostercaster guitar. The majority of the Model was made in Maya with the exception of the leather being sculpted in Zbrush. After modeling, I Textured in Substance Painter. Lighting and rendering in Maya using Arnold. Ended the project with compositing in Nuke.
Ambient Occlusion
Ambient Occlusion
Wireframe
Wireframe
RAW Render
RAW Render
Final Render
Final Render
Center Strings Close UP
Ambient Occlusion
Ambient Occlusion
Wireframe
Wireframe
RAW Render
RAW Render
Final Render
Final Render
Left Body Close Up
Ambient Occlusion
Ambient Occlusion
Wireframe
Wireframe
RAW Render
RAW Render
Final Render
Final Render
Top Strings Close up
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