

Ambient Occlusion

Wireframe

RAW Render

Final Render
For this project, I wanted to Model to reference the boostercaster guitar. The majority of the Model was made in Maya with the exception of the leather being sculpted in Zbrush. After modeling, I Textured in Substance Painter. Lighting and rendering in Maya using Arnold. Ended the project with compositing in Nuke.


Ambient Occlusion

Wireframe

RAW Render

Final Render
Center Strings Close UP


Ambient Occlusion

Wireframe

RAW Render

Final Render
Left Body Close Up


Ambient Occlusion

Wireframe

RAW Render

Final Render
Top Strings Close up