Barrel is based on a set of concepts from God of War Ragnarök by Ryan Phair. The Goal for this was to create my own interpretation of the concept that would be a game-ready Hero Prop. Modeling was done in Maya with sculpting in Zbrush for the High Poly. Textured using Substance Painter and rendered in Unreal Engine 5.
lINK TO CONCEPT: https://www.artstation.com/artwork/Om2EZgThe goal
High Poly Sculpt next to Wireframe
Prop in a small Environment for size context and what it would look like in a game
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